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Zendar mount and blade
Zendar mount and blade











zendar mount and blade

Khergit barbed lance now usable on foot. They should never dismount unless you tell them too.Īlso goes for enemies, if small % mounted, should stay mounted. Mercenary parties actually follow orders now making them useful. Now merged parties automatically unmerge after a week. Oath renewal message no longer shows up. Switched custom settlement scenes to newer, nicer looking ones. * Probably other stuff I did not write down * Incomplete - two of four planned minor factions - only first armies - Sing/Caliphate - should be relatively challenging, let me know * Access town/village guildmaster/elder from menu - many asked for it * Chel's Combat abilities - not fully integrated yet. * CaW troops/armour/weapons/quests/companions from previous versions * Village schools give bonuses every week, not just once a month * Village elders can now retire your troops there, thus garrisoning town * Village watchtowers provide less protection but launch protectors * Village pallisades can now be built that make village harder to loot * Nick Altman's Siege Pack - Castle Improvements * OSP Cloaks and Helms - people wanted more helms * Cd Vader's moveable watchtowers - have to earn in Zendar quests * Tempered's Camp Entrenchment Kit- have to earn in Zendar quests * Geoffry's Ashes Party Patrols - Have to earn it in Zendar quests * Village Mills give bonus 1xweek instead of just once * Martin F's Dueling Lord's and Companions * kt0 + jik + keedo's Kingdom Management Reports * Highlander's Base Kingdom Management Code * Wicked Shot's v0.675 Custom Settlement Code - fully integrated with regular system My main goal is to add variety and make the game more exciting. It will add a lot of functionality and allow for the completion of new quests for the Neutral Zendar faction. Calradia at War is my attempt at 'the completion' of Mount & Blade Native.













Zendar mount and blade