



The Quad Damage power up from Quake is present in. The six newly introduced weapons are the Blaster, Machine Gun, Chain Gun, Hyperblaster, Railgun, and BFG10K. With a then unique style of play, realistic weapons and fast pace, Action Quake 2 became one of the most popular Quake II mods.

Thanks in about the pictures you asking is just a different FOV settings in KMQuake and Berserker engine.Just step into Quake 2 Rocket Arena, armed with the new and almighty rocket and rail gun and you will be gibbing for hours on you dig fast paced action. After I finished the model and animation I will do the textures. So I'm bagging you for some help here can you describe your way for converting to MD3 file.Ībout the textures yes this is just provisory painting just to see if the model works in game. The best would be the fbx format but after saving the animation from 1-62 frames goes to 0-100 and when converting to MD3 in game looks wrong. I tried to export the model and animation with psk and psa file which gives me perfect model but quirky animation. If I'm going true the MD2 route the animation is fine but the model loses a lot of detail. Really I can't find the perfect way to do it. The problem for me arises with the conversion of the FPS model with animation. Yes I found that plugin for Blender and used it for the static model conversion. I would like to ask you for some help with the MD3 conversion. I have searched the entire web for some 3DS max 2013 “working” plugin but with no good result…. So please if anyone knows of a good MD3 converter let me know. I was able to convert the first rotating model directly from Blender to MD3 with very little loss in quality. I had to use MD2 format because I don’t have a MD3 converter for the model and the animation. Sadly I have to tell you also the sad part, which is that the quality of the model deteriorates drastically with the conversion from 3DS max to MD2 format. I will rework it with the animated hands in the weekend. I have redone the original animation, tried to not change anything… Even in my sweetest dream I couldn't imagine better. It's the first time that I have animated something so I've made just the gun, to not lose much time if it wasn’t working in game.īut all went perfectly well. In the mean time I changed a little bit my plans and started with the animation for the first person view. Thanks for your compliments and nice words.
